Irthos-Waer

In Old Draconic, this world is Irthos-Waer, (Secret Cave) or “Refuge”.

In aeons past, the Draconic races (Dragons, Dragonborn, Wyvern Witches, Kobolds, Lizardmen, etc.) fled to these lands from pressing danger and held it alone for thousands for years. But they were not the first inhabitants. They found an empty world, with no obvious structures. But “Refuge” has many features that were clearly shaped in the very distant past. Other refugee races have found a place on Irthos-Waer as well, in punctuated great migrations.

The Geography
Irthos-Waer has four main continents: Manirthos, Amur, Tartarellum, and Edrapur, plus multiple island chains. A rumored fifth continent, Baraska, is still shrouded in mystery.

The Races, Societies, and Nations
There are 14 races that have held sway over some portion of Irthos-Waer over the past thousand years, with Human-kind being the most prolific and widespread.

There are six significant nations on the continent of Manirthos - Arthon, Alyvain, Koldach, Quayth, the Mantle States, and Koristan. There are a variety of barbarian tribes in the far north, far south, and the southwestern peninsula of the continent. On Amur, the main societies are the Sibiri and the Qian. On Tartarellum, the main societies are Margravian, the Lamassi nomads, and various city-states. On Edrapur, the Trivandri empire dominates the small island continent

The Religions
The humans follow a variety of polytheistic religions on Irthos-Waer. The Kreganic pantheon is dominant in the civilizations of Manirthos.

Other races follow race-specific beliefs.